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Type:
UIUX
Intro:
Kola is a habit-building app targeting young professionals aged between 20-30. It is a child product of Konolabs, an AI scheduling start-up. In this project, I was responsible for creating visual style guides, and prototyping interface interactions in Figma. To create a meaningful experience for our target users, together with a team consisting of PM and engineers, we conducted market research and target user interviews. Through the research, we established that our primary objectives of the app are based on our target audience's pain points. 1) Build new habits. 2)Track and manage time spent on new habits.
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Through user research, we found that our target users' need for habit growth is highly linked to their aspirations for career development and professional journey. Our users wanted to take their leisure time to invest in 1) training for promotion, 2)preparing for a career change, or 3) starting a side project. Given this insight, we recognized a new opportunity. Recognizing our users' needs, we updated our goal from helping our users to grow new habits to helping our users educate themselves.